Two Card Guts (#344)
Also known as: Bullets.
Cards | 2 |
Players | 25 |
Betting Rounds | 100 |
Max Cards Seen | 2 |
Wilds | 0 |
Source | Public Domain |
Tags: guts
Rules:
- Deal two cards down to each player.
- Declare in/out one at a time, starting with the player to the left of the dealer.
- Showdown, high hand wins.
- Anyone who went in and lost must match the pot. If no one went in or someone had to match the pot, redeal for all.
Parent: Three Card Guts
(#6)
Children:
Guts High/Low (#761)
Cards | 0 |
Players | 7 |
Betting Rounds | 100 |
Max Cards Seen | 7 |
Wilds | 0 |
Source | Two Plus Two Forums |
Tags: guts
Rules:
- Ante twice, into a high pot and a low pot.
- Deal four cards down to each player.
- Each player in turn declares high/low/out. If two players declare the same way, compare hands and loser pays winner the pot. If only one person declares in a direction, they win that pot.
- Everyone must reante to each remaining pot.
- Deal one card down to each player.
- Each player in turn declares high/low/out. If two players declare the same way, compare hands and loser pays winner the pot. If only one person declares in a direction, they win that pot.
- Everyone must reante to each remaining pot.
- Deal one card down to each player.
- Each player in turn declares high/low/out. If two players declare the same way, compare hands and loser pays winner the pot. If only one person declares in a direction, they win that pot.
- Everyone must reante to each remaining pot.
- Deal one card down to each player.
- Each player in turn declares high/low/out. If two players declare the same way, compare hands and loser pays winner the pot. If only one person declares in a direction, they win that pot.
- Everyone must reante to both pots.
- Reshuffle all of the cards into the deck.
- Repeat the last thirteen actions until both pots are empty.
Parent: Three Five Seven
(#342)
Napalm (#762)
Also known as: Whipsaw.
Cards | 0 |
Players | 7 |
Betting Rounds | 100 |
Max Cards Seen | 7 |
Wilds | 0 |
Source | John McLeod |
Tags: guts, lowball
Rules:
- Deal two cards down to each player.
- Declare in/out one at a time, starting with the player to the left of the dealer. No passing is allowed.
- The players still in show each other their hands, high hand wins. There is no payout in the case of a tie.
- Any one who went in and lost pays the winner the pot. Players keep their hands.
- Everyone must reante.
- Deal three cards face down to each player.
- Declare in/out one at a time, starting with the player to the left of the dealer. No passing is allowed.
- The players still in show each other their hands, low hand wins. There is no payout in the case of a tie.
- Any one who went in and lost pays the winner the pot. Players keep their hands.
- Everyone must reante.
- Deal two cards down to each player.
- Declare in/out one at a time, starting with the player to the left of the dealer. No passing is allowed.
- The players still in show each other their hands, high hand wins. There is no payout in the case of a tie.
- All players discard their hands and the deck is reshuffled.
- Repeat the last twelve actions until someone wins three times. They take the pot.
Parent: Three Five Seven
(#342)
Children:
Chaos II (#766)
Cards | 2 |
Players | 25 |
Betting Rounds | 100 |
Max Cards Seen | 2 |
Wilds | 0 |
Source | Two Plus Two Forums |
Tags: guts
Rules:
- Deal two cards down to each player.
- Declare in/out one at a time, starting with the player to the left of the dealer.
- Showdown, high hand wins.
- Standard two card poker hands, but a straight beats a pair beats a flush.
- Anyone who went in and lost must match the pot. If no one went in or someone had to match the pot, redeal for all.
Parent: Two Card Guts
(#344)
Fierce (#767)
Cards | 2 |
Players | 25 |
Betting Rounds | 100 |
Max Cards Seen | 2 |
Wilds | 0 |
Source | Invented Poker Variations |
Tags: guts
Rules:
- Deal one card down to each player.
- Declare in/out one at a time, starting with the player to the left of the dealer.
- Deal one card up to each player.
- Showdown, high hand wins.
- Anyone who went in and lost must match the pot. If no one went in or someone had to match the pot, redeal for all.
Parent: Two Card Guts
(#344)
Children:
Nuclear Guts (#768)
Cards | 2 |
Players | 25 |
Betting Rounds | 100 |
Max Cards Seen | 2 |
Wilds | 0 |
Source | Xaos Dog |
Tags: guts, qualifier, table
Rules:
- Deal two cards down to each player.
- Deal two cards face down to the table.
- Declare in/out one at a time, starting with the player to the left of the dealer.
- If no one goes in, the player with the highest hand must match the pot.
- Showdown, high hand wins.
- You must beat the table hand to win.
- Anyone who went in and lost must match the pot. If no one went in or someone had to match the pot, redeal for all.
Parent: Two Card Guts
(#344)
Sixty Nine II (#770)
Also known as: 69 II.
Cards | 2 |
Players | 25 |
Betting Rounds | 100 |
Max Cards Seen | 2 |
Wilds | 0 |
Source | Graham's Card Club |
Tags: guts, qualifier, table
Rules:
- Deal two cards down to each player.
- Deal two cards face down to the table.
- Declare in/out one at a time, starting with the player to the left of the dealer.
- The highest showing high hand and the lowest showing low hand split the pot.
- Standard poker hands, but a hand with a six and a nine beats any hand without a six and a nine.
- You must beat the table hand to win.
- Everyone who went in and lost matches the pot, double if they lost to a player and the kitty. Readeal unless someone has won the pot three times.
Parent: Two Card Guts
(#344)
Tennesee Guts (#771)
Cards | 1 |
Players | 52 |
Betting Rounds | 100 |
Max Cards Seen | 1 |
Wilds | 0 |
Source | Poker News |
Tags: guts
Rules:
- Deal one card down to each player.
- Declare in/out simultaneously.
- High hand gets a leg, but the pot stays.
- The highest card wins. Ties are broken by suits, spades are best, then hearts, diamonds, and clubs.
- Anyone who went in and lost must match the pot. If no one went in or someone had to match the pot, redeal for all.
- The first person to get three legs wins the pot.
Parent: Two Card Guts
(#344)
Children:
Two Card Guts II (#772)
Cards | 2 |
Players | 26 |
Betting Rounds | 100 |
Max Cards Seen | 2 |
Wilds | 0 |
Source | Two Plus Two Forums |
Tags: guts
Rules:
- Deal two cards down to each player.
- Declare in/out one at a time, starting with the player to the left of the dealer.
- Showdown, high hand wins.
- Two card hands, but straights to the eight or higher beat a pair.
- Anyone who went in and lost must match the pot. If no one went in or someone had to match the pot, redeal for all.
Parent: Two Card Guts
(#344)
Two Card Guts III (#773)
Cards | 2 |
Players | 25 |
Betting Rounds | 100 |
Max Cards Seen | 2 |
Wilds | 0 |
Source | Two Plus Two Forums |
Tags: guts, qualifier, table
Rules:
- Deal two cards down to each player.
- Deal two cards face down to the table.
- Declare in/out one at a time, starting with the player to the left of the dealer.
- Showdown, high hand wins.
- You must beat the table hand to win.
- Everyone who went in and lost matches the pot, double if they lost to a pair, triple for pair of aces. If no one went in, or anyone had to match the pot, redeal for all.
Parent: Two Card Guts
(#344)
Pass Guts (#783)
Cards | 2 |
Players | 26 |
Betting Rounds | 100 |
Max Cards Seen | 52 |
Wilds | 0 |
Source | Xaos Dog |
Tags: guts
Rules:
- Deal two cards down to each player.
- Declare in/out one at a time, starting with the player to the left of the dealer.
- If no one declared in, each player passes one card to their left.
- Repeat the last two actions until someone declares in.
- Showdown, high hand wins.
- Anyone who went in and lost must match the pot. If no one went in or someone had to match the pot, redeal for all.
Parent: Pass Your Guts
(#369)
Fierce Howdy Doody (#1006)
Cards | 2 |
Players | 25 |
Betting Rounds | 100 |
Max Cards Seen | 2 |
Wilds | 8 |
Source | Invented Poker Variations |
Tags: guts, wilds
Rules:
- Deal one card down to each player.
- Declare in/out one at a time, starting with the player to the left of the dealer.
- Deal one card up to each player.
- Showdown, high hand wins.
- Anyone who went in and lost must match the pot. If no one went in or someone had to match the pot, redeal for all.
- Threes are wild in high hands.
- Kings are wild in low hands.
Parent: Fierce
(#767)
Joker Fierce (#1007)
Cards | 2 |
Players | 25 |
Betting Rounds | 0 |
Max Cards Seen | 2 |
Wilds | 2 |
Source | Invented Poker Variations |
Tags: guts
Rules:
- Use a normal 52 card deck with two jokers added.
- Use a normal 52 card deck with two jokers added.
- Declare in/out one at a time, starting with the player to the left of the dealer.
- Deal one card up to each player.
- Showdown, high hand wins.
- Any hand with two or more wilds loses to any hand with one or fewer wilds.
- Anyone who went in and lost must match the pot. If no one went in or someone had to match the pot, redeal for all.
Parent: Fierce
(#767)
Arkansas Guts (#1008)
Cards | 1 |
Players | 52 |
Betting Rounds | 100 |
Max Cards Seen | 1 |
Wilds | 0 |
Source | Poker News |
Tags: guts, lowball
Rules:
- Deal one card down to each player.
- Declare in/out simultaneously.
- Showdown. The lowest hand gets a leg.
- The highest card wins. Ties are broken by suits, spades are best, then hearts, diamonds, and clubs.
- Anyone who went in and lost must match the pot. Redeal for all until the pot is won.
- The first person to get three legs wins the pot.
Parent: Tennesee Guts
(#771)
Fuck Your Neighbor (#1009)
Also known as: Pass the Trash II.
Cards | 1 |
Players | 52 |
Betting Rounds | 100 |
Max Cards Seen | 1 |
Wilds | 0 |
Source | Two Plus Two Forums |
Tags: guts, fee-fold
Rules:
- Deal one card down to each player.
- Each player in turn may trade their card with the next player. If the next player has a king, they may flip it face up to negate the trade. The dealer cannot trade, but may draw a card if they want.
- The player with the lowest card (aces are low only) must pay max bet to the pot. If you pay three times you are out of the game.
- Reshuffle all of the cards into the deck.
- Repeat the last three actions, rotating the dealer, until only one player is left.
Parent: Tennesee Guts
(#771)